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Blockchain ID Startup Metadium Reveals Partnership With Game Engine Giant Unity

Metadium, a South Korean blockchain identity startup, is releasing its SDK on the store of leading game engine Unity.

Metadium, a South Korean blockchain identity startup, is releasing its Software Development Kit (SDK) on leading game engine Unity’s Asset Store, according to a press release published today, March 15. The press release describes the move as a “strategic partnership” with the gaming giant.

Per the press release, the Metadium Meta ID service will be available to game developers using the Unity engine via the Unity Asset Store. In correspondence with Cointelegraph, the startup further explained the nature of the partnership with Unity, noting that its is part of the Asset Store Partner program:

“It [this partnership] includes extra assurance tests for our SDK’s stability and certification of our plug-in. In addition to this, there will be more involvement of both sides for promotional activities to ensure exposure and to drive wider adoption among game developers.”

The press release further claims that the partnership can potentially open Metadium’s Ethereum (ETH)-based identity system to the 6.5 million game developers using the game engine. At a TechCrunch conference about six months ago, Unity’s CEO, John Riccitiello, stated that the engine is currently used in half the world’s games — and more than half of mobile and Nintendo-platform games.

A game engine is a Software Development Environment meant for easier video game building. Metadium also told Cointelegraph today that the Unity Asset Store has only a few other blockchain partners, citing Enjin and DMarket as examples.

As Cointelegraph recently reported, Enjin — an Ethereum-based digital asset tokenization startup — also launched an SDK for Unity earlier this month.

Around the same time, a patent from Unity related to in-game cryptocurrency tokens was published by the United States Patent and Trademark Office.

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Ripple’s Xpring and Forte Establish $100 Mln Fund to Support Blockchain in Gaming

Ripple’s project Xpring and blockchain platform Forte have formed a fund to bolster the mass adoption of blockchain technology in the game industry.

Ripple’s developer ecosystem project Xpring and game industry blockchain platform Forte have jointly established a $100 million fund to support game developers. The news was announced in a press release published on March 12.

The initiative is designed to bolster the mass adoption of blockchain technology in the game industry through the increase of engagement and monetization with players. Forte is reportedly targeting game developers running live games economies with more than 50,000 daily active users and an interest in blockchain deployment. Brett Seyler, Chief Platform Officer at Forte said:

“Blockchain technologies’ key innovations unlock vast potential for nearly all forms of digital interaction. Gaming is a $140 billion global industry driven predominantly by digital micro-transaction economies, which we believe will benefit immensely from the integrity and resilience of blockchain technology.”

Forte’s products reportedly use the open-source Interledger Protocol with Ripple’s XRP token and the container-based hosting solution Codius, which purportedly facilitates cross-chain transactions.

Forte is a San Francisco-based blockchain startup backed by such big industry players as venture fund Andreessen Horowitz, early-stage capital firm Canaan Partners and Coinbase Ventures among others. Xpring is Ripple’s initiative to create a community of developers, entrepreneurs and companies engaged in blockchain technology.

Blockchain has been gradually making inroads into the game industry. Recently, Ethereum (ETH)-based digital asset tokenization startup Enjin announced it will launch a Software Development Kit for leading game development engine Unity. This will purportedly allow Unity developers to create, integrate and manage the distribution of ERC1155-compliant tokens on the Ethereum blockchain.

In February, blockchain company HashCash Consultants announced a partnership with an undisclosed Australian video game developer to roll out its white label cryptocurrency exchange and tokenization services for the gaming industry.

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Unity Unveils Patent for Blockchain-Based, Uniquely Identified In-Game Token System

The patent targets loopholes in what can be achieved with in-game tokens and builds on previous efforts.

The Danish parent company of game engine developer Unity has applied for a patent related to in-game cryptocurrency tokens, documents from the United States Patent and Trademark Office revealed on March 5.

Unity Technologies, whose software its CEO says is used by about half of the world’s video games, is now targeting missing links in the in-game token market.

“There are currently no known ways to assign objects (both physical and virtual) to unique identifiers and allow those objects to be altered, transferred, swapped, exchanged, traded, given, and associated with a location,” the patent’s description reads:

“There is no common platform or standard of understanding on how this could be done across users, applications and environments where the tokens and their associated objects can then be manipulated by applications or users in order to form collections and trigger events based on object transformations.”

This week, digital asset tokenization startup Enjin released a dedicated software development kit (SDK) for Unity, which will allow Unity developers to create, integrate and manage the distribution of ERC1155-compliant tokens on the Ethereum (ETH) blockchain.

Enjin’s announcement of its SDK also points out that game asset tokenization enables interoperability, letting players use their virtual items in multiple games.

Previously, after revealing plans for integration with Canadian chat app Kik’s KIN token last year, in November, the company signed a deal with cryptocurrency in-app purchase startup AppCoins.

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Blockchain Startup Enjin to Release Dev Kit for Game Engine Giant Unity

Ethereum-based digital asset tokenization startup Enjin will launch development software for leading game development engine Unity on March 14.

Ethereum (ETH)-based digital asset tokenization startup Enjin will launch a Software Development Kit (SDK) for leading game development engine Unity on March 14. The company announced the launch in a Medium post on March 4.

The SDK will reportedly allow Unity developers to create, integrate and manage the distribution of ERC1155-compliant tokens on the Ethereum blockchain. The ERC-1155 token development standard is based on the ERC-20 and ERC-721 standards and was invented by Enjin’s chief technical officer, Witek Radomski.

Per the release, this new standard enables developers to create unlimited fungible and non-fungible tokens with a single smart contract, which allows faster transaction times, lower fees and easier token mass production.

With asset tokenization, the quantity of assets in existence and their properties can be set in stone on the blockchain, preventing, for example, problems with unintended changes during updates.

Enjin’s announcement of its SDK also points out that game asset tokenization also enables interoperability, enabling players to use their virtual items in multiple games.

Lastly, the post claims that Unity is the world’s most popular game development engine, reporting that it is used by over 4.5 million developers and that 28 billion games installed on 3 billion devices are Unity-based. Those claims are seemingly in line with what Unity’s CEO, John Riccitiello, said at the TechCrunch Disrupt conference in San Francisco about six months ago.

During the event, Riccitiello said that half of all games — and more than half of mobile and Nintendo-platform games — are based on Unity. The Unity game engine works on 30 platforms, including Microsoft Windows operating systems, iOS, Android, Nintendo Switch, PlayStation 4, Xbox One, Oculus Rift and many more. The engine also supports Virtual Reality and Augmented Reality app development.

As Cointelegraph reported in February, Enjin is among Samsung’s partners supported by the soon-to-be-launched Samsung S10 smartphone.

Also in February, news broke that blockchain company HashCash Consultants has announced a partnership with an undisclosed Australian video game developer to roll out its white label crypto exchange and tokenization services for the gaming industry.

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Multi-Blockchain Crypto Collectible Game Integrates TRON and Promises Unique Updates

The new version of “the cutest crypto game” will include unique tokens, items and locations.

Blockchain Cuties, a decentralized crypto collectible game already available on two blockchain platforms — Ethereum (ETH) and EOS — has recently added a third platform based on the decentralized protocol TRON. Blockchain Cuties has announced that the TRON version of the game will have unique content, including Cuties, items and probably locations.

Future of DApps

“We have been seeking an opportunity to work with TRON since June 2018 and now, we’re finally here,” Vladimir Tomko, CEO of Blockchain Cuties says. The game developer believes that adding the TRON community will give the users more opportunity in representing their Cuties in the battlefield. Also, the team hopes that integration Blockchain Cuties to the TRON platform will also help achieve the higher transaction speed which brings more options to the gameplay. The TRON team believes that an extension through the sidechain will help achieve its goal of 1,000 transactions per second (TPS). In comparison, Ethereum enables 15 TPS and Bitcoin 7 TPS.

Blockchain Cuties says it have a similar vision with TRON. Launched in August 2017, TRON was announced as “a blockchain-based decentralized protocol that aims to construct a worldwide free content entertainment system with the blockchain and distributed storage technology.” The idea of the new project was to allow users to publish, store and own data for free. The content is supposed to be owned by its creators, artists and scriptwriters rather “than the capitalists who consume them.” This principle goes along with the Blockchain Cuties’ concept. The game developer says players finally got full ownership of the Cutie’s value that they created. The startup notes that the non-fungible tokens can’t be taken from their owners and nobody can dictate players on the usage terms. “Thus, Blockchain Cuties and TRON are on the same page in terms of TRON’s mission,” Blockchain Cuties says.  

Blockchain Cuties is the first crypto collectible game placed on TRON Arcade — the special $100 million fund created by TRON. “TRON Arcade will play a crucial role in encouraging developers to join in our mission and provide the best blockchain gaming experience to users around the world,” TRON’s founder and CEO Justin Sun said.

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Multi-blockchain Cuties

The game was released in April 2018 on Ethereum (ETH) as a part of the boom of crypto-collectible games started with the launch of CryptoPunks — the first blockchain game ever made — in June 2017.

The developers offered the users the ability to collect, breed and trade non-fungible tokens of different animals — including cats, lizards, puppies, bears and, most valuable, fantastic creatures. Every Cutie has different attributes like hair style, eye color and facial hair. All these different features of the digital assets increase its value in cryptocurrency and performance. The players can also take part in roll-the-dice battles within the game. The TRON version of the game will include unique TRON Cuties, which are Red Hedgehog, Fairy Dragon, Bear-o-Bull, LilTronbeary and Tronbeary, and many more.

In November 2018, Blockchain Cuties announced a partnership with EOS. Enabling the game on the EOS ecosystem made Blockchain Cuties “the first game which officially supports two blockchains simultaneously,” the developer says. Now, the users have the chance to create both ETH- and EOS-based Cuties. Also, one of the main reasons for the partnership with EOS was the support for non-fungible tokens that the platform provides. Finally, Blockchain Cuties hopes EOS will help make transactions faster — for example, importing a private key now takes less than a minute, which is then stored locally.  

Disclaimer. Cointelegraph does not endorse any content or product on this page. While we aim at providing you all important information that we could obtain, readers should do their own research before taking any actions related to the company and carry full responsibility for their decisions, nor this article can be considered as an investment advice.

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Gaming Hardware Firm Razer Launches Token-Based Loyalty System and Desktop Miner

Gaming hardware producer Razer has launched its redesigned native virtual currencies and a desktop SoftMiner.

United States-based gaming hardware manufacturer Razer has redesigned its native virtual currencies and loyalty system and launched a desktop mining app, according to a blog post published on Dec. 12.

Founded in 2005, Razer has become a leading gaming hardware and software manufacturer in the U.S., Europe, and China. The company’s software platform reportedly has more than 50 million users. In the first six months of 2018, Razer’s revenues were $274.2 million.

Razer has redesigned its native reward system and virtual credits Razer zGold and Razer zSilver. Launched in 2017, the virtual currencies have subsequently gained over 5 million users, according to the post. From now on, the Razer zGold and Razer zSilver will be rebranded as Razer Gold and Razer Silver respectively.

In regard to Razer Silver, gamers will be rewarded with the currency for every Razer Gold spent, wherein the more Gold gamers spend, the more Silver they earn. Users can further exchange Razer Silver to products, discounts and vouchers.

The company is also launching a desktop app called Razer SoftMiner, which utilizes idle graphics processing unit (GPU) power of users’’ devices to solve blockchain-based puzzles on the back-end. Once users install and launch the app, they will be awarded with Razer Silver depending on the amount of time SoftMiner has been operating, and the processing power of their PCs. Currently, SoftMiner is reportedly in beta and supports 5,000 users per week.

However, some have called the efficacy and economy of Razer’s miner into question, claiming it is a scam. A Twitter user Scott Chicken commented on Razer’s announcement of the new product, calculating that the company earns at most £0.35 ($0.44) per day mining at full power, making each Silver worth £0.0007 ($0.00089). Chicken said that “running this at full power, every single day all day it takes 560 days to earn a Razer keyboard, valued at £199 [$251] as of their website.”

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Blockchain Galaxy Game Enables Players to Build Spaceships, Buy Virtual Planets For Crypto

A new game is allowing players to build their own battleship using modules stored on blockchain.

The blockchain game developer 0xGames has announced the continuation of its popular blockchain-based 0xUniverse game. 0xUniverse: Battleships — or 0xBattleships, for short — was developed together with HeroCraft. This company has 16 years of experience in developing and publishing the games for iOS, Android and Windows Phone devices, as well as PC and social networks. Based in Russia, HeroCraft has worldwide distribution in 15 languages.

New game features

0xUniverse is the game that is powered by the Ethereum blockchain. In its first part, released at the end of June 2018, players are encouraged to be a space explorer, colonizing planets in a 3D-rendered galaxy. They can explore planets or buy them using blockchain technology. 0xBattleships comes with a new challenge. This time, players have to protect inhabitants of the virtual Galaxy from a new threat — a mysterious cult of the Void God, famous for its villainy.

The resistance to the enemy requires the players to construct their own powerful battleship with various modules that are stored on the blockchain. The modules, which are non-fungible tokens, are the most important part of the game. Players can own lasers, force shields, physical armor, energy generators, engines, etc. — selling them or buying from other players in an auction.

Blockchain galaxy as a debut creation

0xGames appeared with its debut game 0xUniverse in June 2018. The international team got together in November 2017. Its members believed in the good prospects of the blockchain gaming market, so they started to develop their own product: 0xUniverse — a new game based on smart contracts. It took them six months to create the blockchain galaxy before it was ready to release in early June. However, 0xGames claims that the beta testing on Rinkeby drew the attention of many users to the game. Due to the high interest and multiple requests of devoted fans, 0xGames agreed to postpone the release of 0xUniverse and open a presale for planets, the company says. The players bought 223 (67 percent) auctioned planets, the largest purchase was more than $8,000.

According to the roadmap revealed in June 2018, 0xGames is planning to develop its blockchain galaxy and create more games based on 0xUniverse, making an entire series.

The history of crypto gaming

Crypto-based games got attention after the launching of CryptoKitties in November 2017. This blockchain-based trading game popularized crypto collectibles — special digital assets. Players were offered the use of the Ethereum blockchain for trading and proving their ownership of the titular crypto-cats. CryptoKitties inspired other game developers, including 0xGames, to work on their own products based on the same technology. As the result, a few months later, an estimated 70 percent of all Ethereum DApps were similar games.

However, crypto-based games had a history before CryptoKitties were released. The first ‘crypto-game’ was Dragon’s Tale, launched in July 2013. In Dragon’s Tale, players could use actual Bitcoin to stake as a virtual gambling chip.

Another early attempt at a crypto-game was Huntercoin (2013), which used Namecoin blockchain technology. Players could mine the game’s own cryptocurrency by finding its coins. Both Huntercoin and Dragon’s Tale showed that games could be run without the control of a centralized server.

The real breakthrough was built upon in 2017, when real-time strategy game Beyond the Void was launched. It used the Ethereum blockchain to run its own Nexium (NXC) cryptocurrency — the one that would later become popular because of  CryptoKitties.

 

Disclaimer. Cointelegraph does not endorse any content or product on this page. While we aim at providing you all important information that we could obtain, readers should do their own research before taking any actions related to the company and carry full responsibility for their decisions, nor this article can be considered as an investment advice.

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Crypto Collectibles Site Plans to Invite Developers to Create New Games, Polls and Content

A blockchain-based platform where crypto enthusiasts can own digital collectibles inspired by public figures is planning to open up its ecosystem to developers — in the hope that new games and competitions will be added to its burgeoning marketplace.

MyCryptons launched in May 2018. The company has been developing its social media presence, and more than 2,000 tweets have been sent from its official Twitter account over recent months. These posts have often reflected topical events in the news, primarily the tumultuous state of politics in the United States.

On its website, enthusiasts are given the chance to buy Cryptons. Each represents a fictitious version of public figures, including politicians, presidents past and present, talk show hosts and musicians. They come with a custom-made cartoon, and the owner is also able to add their own witty tagline and share it on social media. Some examples include Queen Elizabeth (“Jewel in the Crown”), Eric Trump (“Don’t blame me. I was cloned”) and Donald Trump (“I am just tired of winning”).

When it comes to developing interactive content, MyCryptons also hopes to offer polls and engaging activities to its user base. Its Mating Game saw two politicians mated with celebrities, resulting in brand-new Cryptons that were an amalgamation of each pair. A portion of the proceeds of the sale of the new “offspring” Cryptons goes to the owners of the parent collectibles. Users can request particular pairs to be mated by emailing the company, but MyCryptons intends to automate this process shortly.

MyCryptons has also launched the Angry Mobs game, where users can create memes by drawing on any Crypton using an array of tools. Memes can be used to both jeer and revere someone or something, and the platform hopes its base will find this activity both fun and meaningful. It is currently free for users, but MyCryptons intends to monetize this in future and share the revenue with the owners of the Cryptons involved in the memes, potentially making these collectibles more valuable. For example, if a politician is going to jail, users can use the pen tool to draw bars on the Crypton and the text tool to write “Guilty” before downloading the image. Other fun symbols can also be added, such as a kiss, rose, dollar symbol, mustache and sunglasses — all of which can be resized and rotated.

Other games, including Flip and Flop and Truth or Dare, are under development. In all cases, the company intends to share revenue generated through these games and activities with the owners of the Cryptons featured in a starring role.

How buying a Crypton works

The price of every Crypton is clearly indicated on the website, and some of them are yet to be purchased for the first time. Once someone possesses a collectible, they can be bought out at any time, by use of a price escalation feature — and they will receive up to double the price they paid. An owner can prevent their Cryptons from being lost by paying a one-time protection fee and setting their own price.

According to MyCryptons, one of the most compelling opportunities presented by its platform is the potential to buy digital collectibles before they become popular. Though a prospective U.S. presidential candidate for the 2020 election may not be coveted right now, demand could intensify as the campaign nears.

MyCryptons is also exploring the potential for its digital collectibles to be used for charitable purposes. The smart contract being used by the platform enables special fundraiser Cryptons to be created, with all proceeds from the sale of a collectible going to a good cause instead. Once a certain target is reached — 200 ETH, for example — the Crypton reverts back to a for-profit collectible. According to the company, active discussions are already under way with a female crypto celebrity, with a Crypton in her image being prepared as the last few details are finalized.

A distinctive type of token

MyCryptons uses a non-fungible token known as ERC-721. Each of them carries unique information and they cannot be divided, meaning it’s impossible to buy half a Barack Obama or end up with two Donald Trumps. It’s this scarcity which enables the marketplace to function.

Demand for virtual collectible games is growing. As reported by Cointelegraph, another concept known as CryptoKitties recently secured $12 million in funding from a group of investors. Last year, it was reported that five of the digital kittens on this platform sold for more than $100,000, with the most expensive fetching $120,000.

Disclaimer. Cointelegraph does not endorse any content or product on this page. While we aim at providing you all important information that we could obtain, readers should do their own research before taking any actions related to the company and carry full responsibility for their decisions, nor this article can be considered as an investment advice.

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Cryptomonsters: The first crypto-game running on the Litecoin Blockchain

Good news for gamers and blockchain enthusiasts. Earlier this week, CryptoMonsters was successfully launched.

The peculiar app offers users a set of collectible figures with concepts and features similar to other famous games like crypto kitties, but with the difference that instead of running on the Ethereum network, the CryptoMonsters will “live” on the Litecoin Blockchain.

The game is about evolving a monster through various actions that will be recorded in the blockchain from its birth to its death. The Game’s official website explains its concept in a simple but exciting way:

“This is a new type of game based on the Litecoin blockchain technology. It represents a virtual world, inhabited by CryptoMonsters, which are constantly evolving and interacting with each other.!”

During its first stage, the game allowed early users to get a free monster, however, once the game was released, the number of monsters available ran out. Users must purchase one of the monsters available on the market, which are worth approximately $500 to $500 depending on a multitude of factors such as rarity, strength, level, etc.

Monsters have a level ranging from 1 to 200. Currently, there are no top-level monsters because of how young the game is, however, it won’t be long before users see highly evolved monsters once the game becomes more mature and active.

Players have the option to split their monster (getting 2 lower level monsters) or to mature and evolve their creature to level it up.

CryptoKitties: A similar game that “collapsed” the Ethereum Network

Naturally, as in many similar games, evolution involves complex and risky tasks such as taking on other monsters in combat. Should a monster win the fight, it will increase its level, of course, it will also lose it if it is not victorious in battle.

Each monster acquires part of the stats of the loser. If a monster falls below level 0.2, it dies, or as the game says, “ascends to crypto monster paradise” to meet its creator: CryptoGod.

The game has been a complete success. According to CryptoMonsters’ Official Twitter, the platform registers a number of 2.3 new users per second, which is a sample of its potential to become Litecoin’s Cryptokitties.

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Indie Game Delisted From Steam Marketplace for Alleged Cryptojacking and Scams

Valve Corporation has removed a game from its video game marketplace Steam that allegedly hijacked users’ computers to mine cryptocurrency, Motherboard reported July 30.

The Steam game store has delisted Abstractism, an indie game accused of deceptive practices and cryptojacking, and has banned its developer from the platform. Steam took action following complaints from a number of users saying that the game setup file seemed to include a Trojan virus and malware disguised as steam.exe processes and launcher.

Further investigation conducted by different players found that the programs were crypto miners that infected users’ computers to mine Monero.

Game developer Okalo Union and publisher dead.team released Abstractism on Steam on March 15. According to Motherboard, there were warning signs that the game could be running processes unbeknownst to the player. For example, developers encouraged players to keep the game running, even when not in use, in return for rare in-game items.

One user reported a scam on an in-game item for Abstractism on the Steam Community Market that used the same name and art as an item in Team Fortress 2. Fellow gamers speculated that the likeness was intentional and part of a ruse to fool inattentive shoppers into purchasing an expensive item that would not function in Team Fortress 2.

YouTuber SidAlpha and some other users noticed that running the relatively small game used a disportionately large amount of system resources, in addition to triggering malware alerts.

Okalo Union denied the allegations, claiming that increased CPU and GPU resource consumption, which are major signs of crypto mining, were caused by playing on high graphics settings:

“Abstractism does not mine any of cryptocurrency. Probably, you are playing on high graphics settings, because they take a bit of CPU and GPU power, required for post-processing effects rendering.”

One user who was unconvinced by Okalo Union’s statement responded:

“Bull. Sh*t. You shouldn’t be on this platform, you f***ing scam artist. It’s one thing to make shovelware, it’s another to actively place viruses on customer’s pcs and knowingly screw them over for monetary gain.”

In 2016, Valve announced that the Steam platform would officially accept payments through Bitcoin (BTC). However, in December last year Steam stopped acceptance of BTC payments due to high fees and volatility.