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Company Behind Fortnite Epic Games Partners With Blockchain Gaming Platform The Abyss

Epic Games, the company that developed successful video game Fortnite, partnered with blockchain gaming platform The Abyss.

Epic Games, the company that developed successful videogame Fortnite, announced that it has partnered with blockchain game distribution platform The Abyss in a press release shared with Cointelegraph on May 23.

The press release notes that the partnership will allow developers on the platform access to the Unreal Developers Network. Epic’s Unreal Engine requires developers to make quarterly payments equivalent to 5% of their returns, once they earned over $3,000.

The engine is often employed by so-called triple-A or blockbuster games, and is known for being one of the engines capable of providing the most advanced graphics. An Epic Games spokesperson commented on the partnership in an email sent to Cointelegraph:

“The program is aimed at attracting more gaming studios and titles to The Abyss platform, as well as supporting Unreal Engine developers in cryptocurrency adoption. More specifically, they will be able to accept ABYSS tokens both for game and in-game purchases in legal and easy-to-use way.”

While the details of the partnership are unclear, an Epic Games spokesperson reportedly said in an email to cryptocurrency news outlet Coindesk that developers using Epic’s game engine won’t need to sign a separate agreement.

As Cointelegraph reported in April, blockchain-powered gaming platform Unitopia has received $5 million in funding from a group of investment and financial services companies.

In March, blockchain startup Animoca Brands announced it had signed a global licensing agreement with Formula 1® to publish a blockchain game based on the world-renowned racing series.

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Blockchain ID Startup Metadium Reveals Partnership With Game Engine Giant Unity

Metadium, a South Korean blockchain identity startup, is releasing its SDK on the store of leading game engine Unity.

Metadium, a South Korean blockchain identity startup, is releasing its Software Development Kit (SDK) on leading game engine Unity’s Asset Store, according to a press release published today, March 15. The press release describes the move as a “strategic partnership” with the gaming giant.

Per the press release, the Metadium Meta ID service will be available to game developers using the Unity engine via the Unity Asset Store. In correspondence with Cointelegraph, the startup further explained the nature of the partnership with Unity, noting that its is part of the Asset Store Partner program:

“It [this partnership] includes extra assurance tests for our SDK’s stability and certification of our plug-in. In addition to this, there will be more involvement of both sides for promotional activities to ensure exposure and to drive wider adoption among game developers.”

The press release further claims that the partnership can potentially open Metadium’s Ethereum (ETH)-based identity system to the 6.5 million game developers using the game engine. At a TechCrunch conference about six months ago, Unity’s CEO, John Riccitiello, stated that the engine is currently used in half the world’s games — and more than half of mobile and Nintendo-platform games.

A game engine is a Software Development Environment meant for easier video game building. Metadium also told Cointelegraph today that the Unity Asset Store has only a few other blockchain partners, citing Enjin and DMarket as examples.

As Cointelegraph recently reported, Enjin — an Ethereum-based digital asset tokenization startup — also launched an SDK for Unity earlier this month.

Around the same time, a patent from Unity related to in-game cryptocurrency tokens was published by the United States Patent and Trademark Office.

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Unity Unveils Patent for Blockchain-Based, Uniquely Identified In-Game Token System

The patent targets loopholes in what can be achieved with in-game tokens and builds on previous efforts.

The Danish parent company of game engine developer Unity has applied for a patent related to in-game cryptocurrency tokens, documents from the United States Patent and Trademark Office revealed on March 5.

Unity Technologies, whose software its CEO says is used by about half of the world’s video games, is now targeting missing links in the in-game token market.

“There are currently no known ways to assign objects (both physical and virtual) to unique identifiers and allow those objects to be altered, transferred, swapped, exchanged, traded, given, and associated with a location,” the patent’s description reads:

“There is no common platform or standard of understanding on how this could be done across users, applications and environments where the tokens and their associated objects can then be manipulated by applications or users in order to form collections and trigger events based on object transformations.”

This week, digital asset tokenization startup Enjin released a dedicated software development kit (SDK) for Unity, which will allow Unity developers to create, integrate and manage the distribution of ERC1155-compliant tokens on the Ethereum (ETH) blockchain.

Enjin’s announcement of its SDK also points out that game asset tokenization enables interoperability, letting players use their virtual items in multiple games.

Previously, after revealing plans for integration with Canadian chat app Kik’s KIN token last year, in November, the company signed a deal with cryptocurrency in-app purchase startup AppCoins.

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Blockchain Startup Enjin to Release Dev Kit for Game Engine Giant Unity

Ethereum-based digital asset tokenization startup Enjin will launch development software for leading game development engine Unity on March 14.

Ethereum (ETH)-based digital asset tokenization startup Enjin will launch a Software Development Kit (SDK) for leading game development engine Unity on March 14. The company announced the launch in a Medium post on March 4.

The SDK will reportedly allow Unity developers to create, integrate and manage the distribution of ERC1155-compliant tokens on the Ethereum blockchain. The ERC-1155 token development standard is based on the ERC-20 and ERC-721 standards and was invented by Enjin’s chief technical officer, Witek Radomski.

Per the release, this new standard enables developers to create unlimited fungible and non-fungible tokens with a single smart contract, which allows faster transaction times, lower fees and easier token mass production.

With asset tokenization, the quantity of assets in existence and their properties can be set in stone on the blockchain, preventing, for example, problems with unintended changes during updates.

Enjin’s announcement of its SDK also points out that game asset tokenization also enables interoperability, enabling players to use their virtual items in multiple games.

Lastly, the post claims that Unity is the world’s most popular game development engine, reporting that it is used by over 4.5 million developers and that 28 billion games installed on 3 billion devices are Unity-based. Those claims are seemingly in line with what Unity’s CEO, John Riccitiello, said at the TechCrunch Disrupt conference in San Francisco about six months ago.

During the event, Riccitiello said that half of all games — and more than half of mobile and Nintendo-platform games — are based on Unity. The Unity game engine works on 30 platforms, including Microsoft Windows operating systems, iOS, Android, Nintendo Switch, PlayStation 4, Xbox One, Oculus Rift and many more. The engine also supports Virtual Reality and Augmented Reality app development.

As Cointelegraph reported in February, Enjin is among Samsung’s partners supported by the soon-to-be-launched Samsung S10 smartphone.

Also in February, news broke that blockchain company HashCash Consultants has announced a partnership with an undisclosed Australian video game developer to roll out its white label crypto exchange and tokenization services for the gaming industry.

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Blockchain Galaxy Game Enables Players to Build Spaceships, Buy Virtual Planets For Crypto

A new game is allowing players to build their own battleship using modules stored on blockchain.

The blockchain game developer 0xGames has announced the continuation of its popular blockchain-based 0xUniverse game. 0xUniverse: Battleships — or 0xBattleships, for short — was developed together with HeroCraft. This company has 16 years of experience in developing and publishing the games for iOS, Android and Windows Phone devices, as well as PC and social networks. Based in Russia, HeroCraft has worldwide distribution in 15 languages.

New game features

0xUniverse is the game that is powered by the Ethereum blockchain. In its first part, released at the end of June 2018, players are encouraged to be a space explorer, colonizing planets in a 3D-rendered galaxy. They can explore planets or buy them using blockchain technology. 0xBattleships comes with a new challenge. This time, players have to protect inhabitants of the virtual Galaxy from a new threat — a mysterious cult of the Void God, famous for its villainy.

The resistance to the enemy requires the players to construct their own powerful battleship with various modules that are stored on the blockchain. The modules, which are non-fungible tokens, are the most important part of the game. Players can own lasers, force shields, physical armor, energy generators, engines, etc. — selling them or buying from other players in an auction.

Blockchain galaxy as a debut creation

0xGames appeared with its debut game 0xUniverse in June 2018. The international team got together in November 2017. Its members believed in the good prospects of the blockchain gaming market, so they started to develop their own product: 0xUniverse — a new game based on smart contracts. It took them six months to create the blockchain galaxy before it was ready to release in early June. However, 0xGames claims that the beta testing on Rinkeby drew the attention of many users to the game. Due to the high interest and multiple requests of devoted fans, 0xGames agreed to postpone the release of 0xUniverse and open a presale for planets, the company says. The players bought 223 (67 percent) auctioned planets, the largest purchase was more than $8,000.

According to the roadmap revealed in June 2018, 0xGames is planning to develop its blockchain galaxy and create more games based on 0xUniverse, making an entire series.

The history of crypto gaming

Crypto-based games got attention after the launching of CryptoKitties in November 2017. This blockchain-based trading game popularized crypto collectibles — special digital assets. Players were offered the use of the Ethereum blockchain for trading and proving their ownership of the titular crypto-cats. CryptoKitties inspired other game developers, including 0xGames, to work on their own products based on the same technology. As the result, a few months later, an estimated 70 percent of all Ethereum DApps were similar games.

However, crypto-based games had a history before CryptoKitties were released. The first ‘crypto-game’ was Dragon’s Tale, launched in July 2013. In Dragon’s Tale, players could use actual Bitcoin to stake as a virtual gambling chip.

Another early attempt at a crypto-game was Huntercoin (2013), which used Namecoin blockchain technology. Players could mine the game’s own cryptocurrency by finding its coins. Both Huntercoin and Dragon’s Tale showed that games could be run without the control of a centralized server.

The real breakthrough was built upon in 2017, when real-time strategy game Beyond the Void was launched. It used the Ethereum blockchain to run its own Nexium (NXC) cryptocurrency — the one that would later become popular because of  CryptoKitties.

 

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